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All have been laid to rest, all expect memories. Throughout the years, shinobi - men and women - have learned how to preserve the memories of thousand of great shinobi that have lived, and then have passed. Though, they never managed to gain the memories of Uzumaki Naruto, Haruno Sakura, and Uchiha Sasuke. These three ninjas are wildly known as the Three Heroes of the world. They are the mirror images of their legendary Sannin teachers, and touched everyone's life in some sort of way. Their memory though has been scattered across the world, and the pieces of their chakra find themselves locked away in certain men and women, wildly known as the Kages of today. They are the shadows and guardians of today's new era, and they seem to wait for something to happen. They await for Madara Uchiha to return, the Fourth Shinobi War had been created by none ever than Obito Uchiha, Kakashi's old friend whom he thought had died. In this war, numerous men and women died trying to protect all that they thought was right and true, in the end - Naruto, Sakura and Sasuke had perished by giving up their lives to kill Madara and Obito Uchiha. Their chakra awoken a sleeping God, whom took the combined power of the ten bijuu, kurama and the eight tailed bijuu's life source and basically recreated life anew. These memories however, are gone, and cannot be recreated or found in any memory book, or even in text. This story is being told through the combined chakra fragments of the Legendary Heroes that each Kage takes upon their death and inserts into a crystal fragment. However, life as everyone now knows, is finally changing. Kazengakure and Hyozangakure had finally came to an agreement of forming a grand alliance between their villages, rumored that they were related by distant cousins, this alliance would be greater than any had ever seen. The day of the treaty being signed, and thus the festival on the island of Heiwa, a new danger had awaken that day. The Sage of Six Paths was unable to keep a dark entity in slumber from the grave and beyond; a new five tailed bijuu - the Hydra - had awoken. In a fit of rage and unknown, the Hydra destroyed half of the festival grounds, killing more than five thousand civilians and shinobi alike. The Bijuu set it's eyes on the building where the witnessing six kages were located, and destroyed the entire building. Three months had passed, and Sannins of each village filled the spots of the Kages, as many hoped that one day there would be news that someone had survived the attack. Only the Hyozangakure's kage had returned, apparently unaware of what happened. Because of this, many of the villages have returned hostile towards each other, many blaming Hyozengakure for the attack that killed each of the Kage's. Slowly, men and women of each village are elected to fill the Kage spots of each of the village, alliances are being forged and mended. But can anyone form a great alliance to take down Hydria, and once again, scatter all of the tailed beasts across the world?

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 Sorin Lord of Innistrad

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Sorin Lord of Innistrad
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Character Rep : 256
Join date : 2015-04-08

PostSubject: Sorin Lord of Innistrad   Wed Apr 08, 2015 7:28 pm

Basic Information
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Name: Sorin Markov
Age: 21 but is really like 12,853 years old
Birthday: Your characters birthday
Gender: Male


Appearance: Sorin is a man approximately 6,5 tall the natural height for a Vampire he has shoukde length silver hair and glowing white eyes




Personality: Since the completion of the ritual which granted Sorin his vampiric life as well as ignited his planeswalker spark, he has become so much more than the self-serving aristocrat drenched in privilege that he originally was. Having had thousands of years to explore the multiverse, Sorin has seen a great many things come and go, met interesting and powerful people – including others with a planeswalker spark as he himself has – and matured beyond the mere man he was before. He’s gained a sense for the balance of the multiverse, learning that there can be more important things to consider beyond his own whims, and it was this understanding that led to him working with others to seal the Eldrazi away on Zendikar to prevent them from consuming the multiverse, not to mention it’s also what motivated him to return to his home plane of Innistrad after such a long period of absence. Sorin had realised that, left unchecked, the vampires would eventually devour the humans that still survived on the plane, as they hunted not only out of hunger, but out of power and pleasure and gluttony as well. Foreseeing his world falling once again to hunger and famine simply due to his own race’s arrogance, Sorin created the angel Avacyn and the religion surrounding her in order to grant protection to humanity... and earning him the ire of the vampires at the same time.

Fortunately, perhaps, Sorin tends to be rather detached from those around him, an effect of both his powers which allow him to travel to so many different planes, seeing a myriad of lives and worlds, and due to his ageless nature and advanced years. He’s seen many people live and die, visited a plane once to return centuries later, his name only a distant myth and those that would have known him long since dead. Most beings are fleeting things that will mean little to him and that he is unlikely to ever see again or care about. Other planeswalkers are different to some extent, as they have the same ability that Sorin himself possesses and as such, something of an understanding of the vastness of the multiverse and can be allies or enemies, but he’s still far older than almost all planeswalkers he’s met and has likely seen so much more.

His detachment from others is also apparent in how casual Sorin is about their deaths as well. Meeting Nissa as she's clutching the body of a dying friend, he tells her that there’s nothing to be done for the other elf and that she should simply abandon him as they have more important things to worry about. He also cares little for those that he kills to feed his hunger, slaking his thirst on a man and then casually taking his supplies for their group and, when Nissa tries to convince herself that the man was simply sleeping, Sorin tells her quite flatly that no, he totally killed him. However, as noted, Sorin is different from the other vampires of Innistrad. While he certainly doesn’t shy away from hunting and killing to feed his hunger, he’s also capable of holding off from feeding, even going so far as to starve himself if it isn’t possible for him to drink blood, such as how he didn’t touch Nissa despite going for some time without feeding as he needed her guidance and skills on Zendikar.

Sorin’s detachment also ties in with his confidence and casual arrogance around others. While he is not the same nobleman who was turned thousands of years ago, he’s certainly aware of his own power, not only due to his planeswalker abilities (which now really only grant him the ability to travel the multiverse) but due to his skill with black mana and, more specifically, sangromancy. His powers have given him the ability to beat down far more powerful creatures in the past, and even those familiar with the skills vampires possess know little of Sorin’s true powers. In reality, he really prefers it this way, as it gives him an edge should he suddenly find the need to demonstrate exactly why he shouldn’t be crossed.

But while Sorin is powerful in his own right, he doesn’t actively seek power as some other planeswalkers do. He is far more content following his own whims, allowing them to lead him across the Blind Eternities to places both new and old, forever seeking novelty and distraction when he’s not otherwise engaged in important matters, likely another effect of his advanced age and time spent travelling. There is little that Sorin finds entirely new in the multiverse, and while it has not yet become enough of a problem that he has turned to darker methods of creating distractions, he still craves the pleasure of discovering something entirely new. In this manner, Sorin is actually quite hedonistic. When he is not pulled by the weight of more important matters – such as the Eldrazi or the sudden disappearance of Avacyn on Innistrad – Sorin seeks experiences to fulfil his need for novelty and pleasure, leading to him travelling further and further across the planes in the hopes of finding what it is he desires most.

In the context of the world of Oglaf, Sorin will be frustrated at the suppression of his planeswalker abilities, though he'll try to keep that to himself. He hasn't been in a situation that he couldn't try to run from, if it ever came to that, so being trapped on one world will bother him in that respect. He'll also be forced to alter his normal dealings with others, to an extent. While the arrogance will certainly still be there, he can't afford to hunt and kill without care or hide his vampiric nature either. He'll find himself frustrated further by how he'll have to at least try to get along more with others, and more than a little eager to locate whatever is keeping him there and get rid of it.


History:
Vampiric Ascension

Thousands of years ago, Edgar Markov was an alchemist. Famine in the land that would become Stensia forced Edgar's hands and lead him into dark experiments, areas that he eagerly explored. Making a deal with the demon Shilgengar for the secrets of sangromancy, Edgar created a blood ritual which granted agelessness and the ability to subsist on blood. When Edgar anointed Sorin with the same vampiric state, the trauma of the transformation caused Sorin's planeswalker spark to ignite.

Imprisonment of the Eldrazi

Shortly after his ascension in the long distant past, Sorin's attentions were drawn to the Eldrazi, aether-born monstrosities that consumed one plane after another. Sorin decided to ally with two other planeswalkers and defeat these abominations. Nahiri, a Kor lithomancer and native of Zendikar, would force the Eldrazi to take physical form; Sorin would use his life leeching magic; and Ugin, an ageless spirit dragon originally from the plane of Tarkir, would defeat them with his own brand of colorless magics. But the plan went awry; the Eldrazi were forced into physical form, but the three planeswalkers weren't powerful enough to defeat them. The three were forced to compromise. Instead of killing the Eldrazi, Sorin lured them onto Zendikar where they imprisoned them. Unfortunately, this doomed the plane and its inhabitants but saved the multiverse. The three agreed that if the results of their ritual were ever disturbed, all three would return to Zendikar, and they departed. Some centuries later the Eldrazi managed to free themselves from their prison ethereally but not physically. Unable to depart, they started to consume Zendikar from within. Feeling the seal weakening, Sorin returned to the plane to imprison them once more.

Avacyn

Over the centuries, as vampires spread further into human lands, Sorin spent more and more time away from his homeworld, sometimes disappearing for years at a time. Vampires became disdainful of the race from which they had spawned, hunting mortal humans more and more boldly, and Sorin became distant from his own lineage. From his world-hopping perspective, he could see the changes on his homeworld. As the vampires gained more and more power, the humans were being driven further and further back, suffering under the boots of his grandfather's legacy, and it would only be a matter of time before the vampires wiped out their former kin.

In order for humanity to survive and to keep vampires from cannibalizing each other once humanity perished, Sorin committed something that forever marked him as a traitor to his race. Borrowing from long-held beliefs about the moon and the afterlife, Sorin forged a warrior who could hold back the vampires and other threats that threatened the extinction of humanity on Innistrad. He named this creation Avacyn and tasked the angel with protecting the plane in his absence. Through her, the magic of faith would create true power to fend off the darkness. So, the church was born from Sorin's act, and while some of the vampires understood, most reviled him as a traitor.

The Ancient Fang

During one of his rare sojourns back to Innistrad, Sorin ran across the interplanar thief Dack Fayden, who had caused far too much of a stir in his short time on the plane, having raised the ire of the Falkenrath line to a frenzy. In exchange for the Ancient Fang, Sorin let Dack and his friends live for their part in it. Sorin destroyed the notes the walker Sifa Grent had left behind in Falkenrath Keep and told Dack where she hailed from hoping that his problems would take care of each other. He told him of a world even darker than Innistrad. A place called Grixis.

Return to Zendikar

Millennia after the initial imprisonment of the Eldrazi, the Eldrazi grew restless once more, and Sorin returned to Zendikar as per his agreement with the other two planeswalkers. However, his fellow Planeswalkers were nowhere to be seen. Unbeknownst to him, Ugin had been captured or killed at the hands of Nicol Bolas, who was eager to see who would answer the call of Ugin after the Eldrazi Brood were freed by Sarkhan Vol, Jace Beleren and Chandra Nalaar. Sorin was forced into action and allied himself with Nissa Revane, an elven planeswalker shortly after arriving on Zendikar. Almost immediately he was beset by the Eldrazi Brood and after dismissing them with a simple spell, he liberated the vampiric slave Anowon and demanded that the two take him to the Eye of Ugin.

Sorin and companions traveled to the nearby Graypelt Refuge to meet with a compatriot of Nissa's, a merfolk named Khalled, and gain supplies for their long journey to Akoum. Khalled gave them what support he could, including a piece of the puzzle tower Tal Terig so that they could find their way. The trio descended into the Makindi Trench and after avoiding The Roil several times, encountered an enormous band of Kor refugees. Shortly thereafter, they encountered a Kor of another kind. A babbling Kor woman traveling with a large group of goblins. Sorin and company shared their camp fire with the woman, who would only speak in bursts of ancient languages which fascinated both Sorin and Anowon. The Goblins told them that the woman was named Smara and that she was a "witch vessel" for a spirit trapped in the crystal she was carrying. They were also on their way to the Eye of Ugin, and Sorin suggested they travel together.

Eventually the mismatched group came to the Piston mountains and Zulaport beyond that. The trio decided to stay the night in Zulaport and find some way to cross the ocean in the morning, but a vampiric death attributed to their group led to them fleeing to the sea. Nissa stole a boat and summoned a massive behemoth to swim the ocean and pull the boat behind it. The party soon regretted their hasty departure, as whatever food was on the boat was soon exhausted and the goblins travelling with them began to vanish one by one. Nissa could not sleep without allowing the behemoth to be dismissed and with no food or sleep, she was forced to repeat her hard learned Joraga fasting mantras to survive. During this time, Sorin finally told Nissa the nature of their mission as well as admitting to being a walker much like her. Sorin told her that the great gods of the past, and the progenitors of the brood, the Eldrazi Titans were bound beneath Akoum long ago, and it was his mission to make sure they stay that way. The next morning, they approached the beaches of their destination.

It was a hazardous landing as the compatriots were to learn. The bays of Akoum were littered with shipwrecks and crystal reefs, but the greatest threat came from the Moon Kraken that ruled those waters. Brinelin demanded tribute from their boat, and Sorin casually killed one of the remaining goblins to satisfy the great creature. That tribute was found lacking, and Sorin had to reveal more of his true nature to the creature. Brinelin remembered Sorin, and was somewhat terrified to find him returned after so long, but would not let them pass. Since Sorin's intimidation had failed, Nissa gambled that her diplomacy might work. She spoke of Sutina, who had been friends with the kraken, and told Brinelin of her death. Greatly saddened by the news of his friend's death and discouraged by the return of the brood, Brinelin finally acquiesced to lead them safely through the crystal reefs.

The party soon approached Tal Terig, which was surrounded by brood, and found themselves captured by elves Nissa had never seen. They were the keepers of Ora Ondor and planned to sacrifice the group so that their sacred Kolya fruits would grow. In their madness, they had underestimated the brood, and Ora Ondor came under siege by the brood. Nissa and what remained of their party, now greatly diminished to a single goblin who travelled with Smara and the trio, escaped during the confusion and as they fled, Ora Ondor fell. The goblin, whose name was Mudheel agreed to lead them all to the Eye, for his knowledge of Akoum was better than that of Anowon, but without supplies the group soon fell to dire straits. They were saved, after finally collapsing in the wastelands, by a water scout who altruistically shared his spoils with the group. Anowon killed the man with Sorin's permission to satiate his hunger which left Nissa aghast. The small band became aware that they were being followed after this incident, and they were finally ambushed by an army of Nulls under the direction of two vampires later that night. Nissa fell during the combat, and awoke as a prisoner of the vampires. They told her that they were hunting the Mortifier, who Nissa mistakenly believed to be Anowon. They carried her for several days, all the while leaving Nissa wondering why they had left her alive, before her allies rescued her. When she tried to approach Anowon about what she had learned, he told her that she was mistaken and the true extent of Sorin's nature came to light.

Once the group arrived at the Eye of Ugin, Sorin's plans abruptly changed from what Nissa had promised. Instead of helping Sorin reinforce the spell containing the Eldrazi, she shattered the main Hedron and released the enchantment imprisoning the titans. Nissa thought the titans would flee, that they would leave Zendikar far behind them. She was wrong, and Sorin washed his hands of the foolish elf and the entire plane, choosing to go about his own business once more since Nissa wouldn't heed his instructions.

Fall of Thraben

Sorin returned to the dark world of Innistrad after the debacle on Zendikar. What he found upon his return shocked him. While away, his guardian, his hopes made flesh, had vanished. Now, the world he sought to protect so long ago has turned on itself, tearing apart the institutions Sorin himself had helped to establish. With only grim determination, Sorin began searching for his lost angel, slaying any who would stand in the way of his answers. He found the capital of Gavony ransacked and no answers for his trouble.

His search suddenly stalled when he ran across the anarchistic walker Tibalt and was forced to deal with the young walker. Tibalt opposed every authority that held the world together, and despite the woes befalling his world, he knew Tibalt posed a significant threat if left unchecked. By the time the upstart had been dealt with, the problem of his missing angel had seemed to solve itself, leaving Sorin no further obligations on the plane. Sorin's interests now turn to a greater threat: that of the recently released Eldrazi.

Tarkir

Original timeline

Sorin journeyed to the plane of Tarkir, guided by visions of a dark oracle. He sought to solve the mystery of what actually became of Ugin and why the dragon did not appear on Zendikar when the time came. With the help of a enthralled Temur warrior, Sorin went into Ugin's Domain. He learned that not only were dragons extinct on Tarkir, but that Ugin was dead and his bones were covered by ancient magic. Unbeknownst to Sorin, Ugin had died long ago at the hands of Nicol Bolas.

A furious Sorin then left without comment musing that things were easier when he only had his own world to worry about. Sorin came upon another dimension the ninja world where he sort out to learn many things. While in the ninja world Sorin cmcane upon a sandy village by the name of Sunagakure Sorin thought this was the perfect chance to start getting used to the light.

Likes: Sorin being a vampire likes to dwell in the darkness. Sorin also likes discovering new things.


Dislikes: Sorin dislikes a lot of things two of them being the sun light and other light to be fact when ever their is light Sorin tends to leave the place and dwell some where else. On top of hating light Sorin hates people who boast alot



Ninja Traits



Rank: C
Village: Sunagakure
Clan: Planeswalker and Senju
Element: Water

Bijuu Request: Non


(C)Physical:

(D)-Strength- Power of physical attacks, how much they can lift and how much they can understandably carry.
(C)-Locomotive Speed- Used to determine how fast someone can attack, run or throw.
(D)-Reaction Speed- Used to determine how they react to attacks, movement of limbs in a stationary position and such.
(C)-Health- Used to determine how many hits one can take.

(D)Mental:

(D)-Thought Speed- Used to determine the speed of the user's thought, this is like reaction but for planning.
(D)-Jutsu Knowledge- Used to determine how many highest rank jutsu you can use(Rank above you)
(E)-Willpower- Used to resist mental attacks/effects
(E)-Mental Sharpness- Used to determine power of mental attacks/effects

(C)Chakra:

(C)-Chakra Capacity- Used to determine how many jutsus user can cast
(D)-Sealing and Spacial/Time- Used to determine how fast jutsus of this kind are activated/speed/power.
(D)-Medical and Physical Enhancement-
(C)-Ninjutsu and Kinjutsu-
(D)-Poisons and Puppetry-
The Player



Other Characters: Rikaro Uchiha and Tobi Senju
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