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Hyozan: Open, Sukai: Open, Kazan: Open Joki: Open

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Kenji's Jutsu List Plot-
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All have been laid to rest, all expect memories. Throughout the years, shinobi - men and women - have learned how to preserve the memories of thousand of great shinobi that have lived, and then have passed. Though, they never managed to gain the memories of Uzumaki Naruto, Haruno Sakura, and Uchiha Sasuke. These three ninjas are wildly known as the Three Heroes of the world. They are the mirror images of their legendary Sannin teachers, and touched everyone's life in some sort of way. Their memory though has been scattered across the world, and the pieces of their chakra find themselves locked away in certain men and women, wildly known as the Kages of today. They are the shadows and guardians of today's new era, and they seem to wait for something to happen. They await for Madara Uchiha to return, the Fourth Shinobi War had been created by none ever than Obito Uchiha, Kakashi's old friend whom he thought had died. In this war, numerous men and women died trying to protect all that they thought was right and true, in the end - Naruto, Sakura and Sasuke had perished by giving up their lives to kill Madara and Obito Uchiha. Their chakra awoken a sleeping God, whom took the combined power of the ten bijuu, kurama and the eight tailed bijuu's life source and basically recreated life anew. These memories however, are gone, and cannot be recreated or found in any memory book, or even in text. This story is being told through the combined chakra fragments of the Legendary Heroes that each Kage takes upon their death and inserts into a crystal fragment. However, life as everyone now knows, is finally changing. Kazengakure and Hyozangakure had finally came to an agreement of forming a grand alliance between their villages, rumored that they were related by distant cousins, this alliance would be greater than any had ever seen. The day of the treaty being signed, and thus the festival on the island of Heiwa, a new danger had awaken that day. The Sage of Six Paths was unable to keep a dark entity in slumber from the grave and beyond; a new five tailed bijuu - the Hydra - had awoken. In a fit of rage and unknown, the Hydra destroyed half of the festival grounds, killing more than five thousand civilians and shinobi alike. The Bijuu set it's eyes on the building where the witnessing six kages were located, and destroyed the entire building. Three months had passed, and Sannins of each village filled the spots of the Kages, as many hoped that one day there would be news that someone had survived the attack. Only the Hyozangakure's kage had returned, apparently unaware of what happened. Because of this, many of the villages have returned hostile towards each other, many blaming Hyozengakure for the attack that killed each of the Kage's. Slowly, men and women of each village are elected to fill the Kage spots of each of the village, alliances are being forged and mended. But can anyone form a great alliance to take down Hydria, and once again, scatter all of the tailed beasts across the world?

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 Kenji's Jutsu List

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Kenji
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PostSubject: Kenji's Jutsu List   Kenji's Jutsu List Icon_minitimeSat Apr 07, 2012 5:16 pm

Kenji's Jutsu List Icon_kisameKenji's Jutsu List 2026929Kenji's Jutsu List Suigetsuicon2

[font=Lucida
Console]Elemental Jutsu[s]

Name: Wind Sphere Technique
Rank: A-rank
Element: Wind
Type: Area of Effect
Range: 150m

Description: Creates a chakra-enhanced sphere around a 150 meter diameter. It requires a post to activate. Kenji may freely move about as long as he keeps a tiger seal on his right hand, and if he disrupts the seals form in anyway, he must start from scratch.

Wind Sphere also allows his person to be warned whenever any chakra-potent object is within the vicinity, or enter/exits. Whenever this happens, he is quickly notified of their position after entry. Kenji also has limited control over the wind inside the Sphere, as such, he may direct a more powerful surge in a particular area, or calm it down. Also as a precaution, he may abandon the wind in the proximity to enclose the entire area completely from its borders, creating sharp and powerful wind barriers that would not allow an entry or exit, albeit not as easily.

Also the area of influence created by the wind sphere is bombarded by random surges of powerful wind coming in from all directions similar to a brewing storm, as such it may be used to amplify other elemental techniques, and most specially wind techniques.

Like in similar natural circumstances, projectiles and anything inside will be affected much like it would under normal/natural situations.

It lasts for 12 posts.

Name: Wind Swap Technique
Rank: A-rank
Element: Wind
Type: Offensive Ninjutsu
Range: 10m

Description:

Kenji swaps with an unknowing opponent in what seems like an instant. When Kenji’s swaps with someone, his body undergoes a temporary-property change that is effectively like Wind Temple(see below), although his body is given a sharp property able to cut. When the swap occurs, their body intersects at one point, with the opponent’s body directly intersecting Kenji’s wind like body, thereby cutting them through most areas of the body. After the swap, their bodies would have swapped positions. The swap will stop midway if there are obstacles for their swap(such as walls). During the swap, any area of effect jutsu will still be effective on both Kenji and his opponent. The swap is cannot be stopped by any jutsu once it has taken effect, only obstacles and such may possibly interfere. Though dodging is impossible, any kind of protective or defensive jutsu may be used to minimize or even neutralize the damage dealt.

To use the technique, Kenji must have at least familiarized the chakra of his enemy, and is within 10 meter range.

He may use it only once per two posts.

Name: Wind Torture Technique
Classifaction: Ninjusu
Rank: A-Rank
Type: Offensive
Range: 50m

Description: The technique requires that Kenji has activated Wind Sphere Technique.

Summons powerful surging wind from two directions until they intersect, creating a powerful high-velocity spin in the area of intersection. The spin created also creates shards of thin and sharp wind that is induced with Kenji’s chakra. Whenever this jutsu is used, it will not allow for any ease of movement in a 50 meter radius from the center, unless the Ninja is above B-Rank.

The powerful wind and its high-velocity spin that creates the shard is enough to cut flesh and for protected individuals (those wearing armor/creates a jutsu to block it) would still feel skin-burning pain. This last for 1 post for every Ninja inside the sphere and particularly the wind torture’s influence and even Kenji will be affected by it. The wind is more powerful as you close in on the center, but when you are distanced at least 30 meters away from the center, the only effect the jutsu will have on you is from its strong force because of its high speed and wind burns. The center of the area will be marked with a seal saying with the character for “TORTURE” that floats about 1 meter from the ground.

When Kenji is on Wind Temple and is using this technique, he exhibits additional properties(will be explained below)

Name: Wind Art: Wind Temple Technique
Classifaction: Ninjusu
Rank: S-Rank
Type: Supplementary
Range: N/A

Description: Wind sphere is required for activation of Wind Temple.

The area around the sphere will be bombarded by heavy and powerful wind surges, reaching up to 150mph on wind speed alone. The sphere will then decrease in diameter, until it hits the point where Kenji's body is wrapped in the dome.

By infusing the chakra-enhanced sphere into his body, the technique makes it so that it is completely intangible, unable to be hit by any kind of direct physical attack. As such, any non-elemental and/or plain physical attacks will not work. Also, Kenji's body becomes sort of like a gusty aerosol substance. On contact with non-elemental enemy attacks, all of them go through the aerosol, similar to how dust/air would react to it. Kenji's body would seem to have dispersed from that area, but they will simply go back to its original shape, dealing no damage.

If Kenji is using Wind Blade(see his weapon for reference), his body’s properties are inherited by it and it becomes an extension of Kenji’s body per se, except for its intangibility(meaning the wind blade is still able to cut and be blocked). His clothing and equipment also exhibit the same properties so long as he is wearing them. While on Wind Temple, Kenji is able to move at great speed, effectively being able to use it like ‘Body Flicker Technique’ only more frequently, about twice every post.

A thing is that, at the expense of his intangibility, he will not be able to use Taijutsu(apart from his wind blade) since he is intangible, as such his attacks would only disperse without damage to the target. To compensate for this, he may trade-off his intangibility every post so that he may able to attack with his body, and in essence also be open to physical attacks, but he will have an increased physical strength(though only as much as 12% increase). When he trades-off his intangibility, he will not be able to go back to his intangible state for at least two posts.

A note is that since it removes the sphere, he can not use jutsu that requires the presence of that sphere. Long as Wind temple is active, he may not create a new sphere. To be able to hit him while in wind temple, attacks must have elemental properties to them, as such nature-based taijutsu(if there are) or ninjutsu(properties that are not nature-related will not be effective) will work against his intangibility, although they will have lesser effectiveness the weaker the jutsu. When in use, Kenji's body is essentially chakra-induced wind and may be used by his techniques that have prerequisites for chakra-induced wind.

Name: Aerial Wind Torture Technique
Classifaction: Ninjusu
Rank: S-Rank
Type: Offensive
Range: N/A

Description: The technique requires that Kenji has activated Wind Temple Technique and is in intangible state.

Blast

Shoots out nerve torture shards from his body at a high-velocity, in a form of a wind-blast. Along with the painful external skin-burning pain, the enemy will also experience wind torture effect if it connects in the area that the blast connected. The blast is about 1m in diameter. The blast can cover 10 meters in a single second. This may be done instantly and on will alone as an extension of Wind Temple. When it hits a surface, it immediately explodes and creates a smaller but more concentrated area of wind torture, as such it is more potent. The concentrated area is only about 1 meter, but has more cutting power and cannot be blocked by normal means(shielding, protective clothing), unlike Wind Torture.

He can use it three times in a post and has a unique cool down pattern.

Example:

first post, used four times, the next post he can only use it three times.
first post, used two times, the next post still, he can only use it three times.

The number of posts will tell how much wind surge he has regenerated. Four posts means that he now has the maximum number of Surges again.

Dome

Creates a dome about 1.3m in diameter around a target area, and subsequently barrage everything inside with wind torture shards at high-rates. In order to create the dome though, Kenji must mark an area that he would like to target required by touch, as such if he has an opportunity to touch a body and successfully does so, the dome will enclose the single body inside. Once activated, the user will have no means to escape the dome if they are caught in it. If only a single body part is captured, that body part may not be removed until after the barrage is done and the dome disappears. It has the same cutting power as Wind Torture, but its most striking feature is that the enemy is not given an ability to escape, unlike Wind Torture, where there can be many innovative ways to escape or protect yourself, and Blast, a more powerful Wind Torture, but needs precise timing, aim and luck to be successful. Requires a post to activate(one post for activation, one for the effect).

Name: Wind Shear Technique
Classifaction: Ninkenjutsu
Rank: A-Rank
Type: Offensive
Range: 10m

Description:

Requires Wind Temple to be activated and Wind Blade in use.

Concentrates some of the collective air that makes up Kenji’s Wind Temple body into the tip of Kaze Ken, allowing Kenji to release a long-range attack in the form of any slash he subsequently makes. This band of wind has the cutting power of Kaze Ken. The difference is that if the first slash Kenji makes has not yet depleted its maximum range, and he decides to make a second one, the first slash will explode in a 3m radius, equally distributing the power to parts of the area affected. The farther you are from the center of the explosion, the less powerful the wind shards are.
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